New Reward Cards & Tournament Updates

Hey there Splinter-fans, we have some exciting announcements for you today, including new Reward Edition cards and an update to how anytime tournament payouts are handled based on your feedback.

Let us know what you think of the update and the new cards in the comments, and we look forward to seeing you on the battlefield!

New Reward Cards

First up, we are going to be adding 14 new Reward Edition cards to the game to replace ones that have either recently run out of print, or will run out in the near future.

The new cards are planned to be released on Monday, June 29th, around 9 - 10 AM ET, and we will reveal a few at a time over the course of the week, starting with the first three right now!

There will also be a new ability featured on some of the new cards, so stay tuned for more details about that as well!

Kretch Tallevor

First up we have a new Reward Edition Summoner, Kretch Tallevor. A lot of players have been asking for a new Reward Edition Summoner for some time since Daria Dragonscale went out of print, and now it's here!

Although Kretch does not have provide any buffs or debuffs, he is the first non-Legendary 3-mana Dragon Splinter Summoner, and we hope that he will give more players an opportunity to use the Dragon Splinter without having to acquire Legendary or out-of-print cards.

Many of the Dragonborne do not take the full form of Dragons, but rather are endowed with certain dragonlike features. Depending on how many, and which dragontraits a person possesses, they are given (or denied) everything. Kretch Tallevor is himself an odd combination of dragontraits. He was born from an egg, which set him early onto a path of privilege and power among the Gloridax. Tallevor’s long, pointed teeth resemble the fangs of a Tunnel Dragon. His spiked tail looks like that of a wild Lightning Dragon, and the scales on his chest and arms are hardened like the famous Diamond Dragon. Kretch Tallevor’s weapon is a powerful enchanted scimitar named Yulusor.

Phantasm

The Phantasm is a Common Death Splinter monster that we expect will make a strong tank in many situations. His Flying ability and relatively high Speed will make him difficult to hit for Melee and Ranged attacks, and he is the first Death Splinter monster to have the Return Fire ability to give him an added punch against Ranged enemies.

Many of the creatures of Mortis are terrifying and mysterious, even to the Dark Eternals themselves. When the Dark Tzar convinced him so many years ago to tamper with the rules of death, the Lord of Darkness never knew the true scope of the multitude of terrors he would be unleashing forever onto the Splinterlands. The approach of a Phantasm is never expected. They are always presumed to be a figment of their victim's imagination, until the pain begins. The pain is very real.

Bila the Radiant

Bila the Radiant is a new Legendary Life Splinter monster which we expect will be a very nice addition to the Life Splinter in higher mana cap battles. She is the first Life Splinter monster with the Life Leech ability, which means that she gains health every time she damages an enemy, and she also has the Divine Shield ability so that the first time she takes damage it is ignored, and she has a chance to Stun her targets with every hit.

Only weeks after the thaw of the Khymian north, a lone woman descended from the heights of Angel Summit and trekked toward Shimmer City. She is a beautiful, luminous vision of a woman, and no Khymian could argue the divine origins of her journey. She came to the city as a benevolent savior, a selfless servant of the people, but also a wizard whose magical powers are unmatched on the Mount Mox battlefield. She fights solely for Khymeria, a fact which has attracted the suspicion of not only the Order of the Silver Shield, but the Gloridax and the Dragon Masters. Bila has made no pretense about the land from which she hails. She is one of the Solaki, the original Moon Daughters who live today on an island in the sky.

Anytime Tournament Payouts

Based on player feedback, we will be changing the payout structure for anytime tournaments so that players who have the same record (meaning the same number of wins, losses, and draws) at the end of an anytime tournament will receive an equal prize as often as possible.

The way this will work is that if two or more players are tied (have the same record) at the end of the tournament, then they will still be ranked by the existing tie-breaker mechanism, but the prizes that each of them would receive will be totalled and divided evenly between them.

For example, if four players have a tied record for the top spots in a tournament with the following payouts:

  • 1st place: 1000 DEC
  • 2nd place: 500 DEC
  • 3rd & 4th place: 250 DEC

Then the four prizes will be totalled (1000 + 500 + 250 + 250 = 2000) and divided by four since there are four players that have tied for those positions (2000 / 4 = 500). This means that each of those four players will receive 500 DEC instead of 1000, 500, 250, and 250 DEC respectively based on the tie-breaker score as it would be currently.

We agree with the numerous players who have requested this change that it should provide a much more fair and equitable prize distribution than the current system for the anytime tournaments.

Please note that this is only possible for prizes paid out in fungible cryptocurrency tokens, such as DEC. Custom prizes will still use the existing tie-breaker score to determine the winners.

This change is currently undergoing testing and is scheduled to be released on Monday, June 29th, around 9 - 10AM ET.


Stay tuned for more updates from the Splinterlands!

Website | Blog | Discord | Telegram | Shop

NOTE: All rewards from this post will go to @steem.dao (the Hive Development Fund account) to support the ongoing development of the Hive platform.

H2
H3
H4
3 columns
2 columns
1 column
53 Comments
Ecency