Update post #1

About Dcity

Dcity is mathematical and trading game based on non fungible tokens available on Hive-Engine. Players build their own cities with tokens representing buildings, citizens, technologies, and earn income in the form of hive (based on ranking) and SIM token (based on city income). There are also cards that player can get only from playing the game like technologies, backgrounds and new prevention cards :)


This is first post describing update, there will be more cards and new functions described in next posts. In last post about update we will set date for 1st edition to stop and 3rd edition to start.

Crisis Events as global random factors:

Crisis Events will happen globally for all the players, with a probability of 1-20% growing slowly from 1% and reset when the crisis event happens. When crisis event happens there is penalty for all the users that day. There will be also Prevention cards than prevent crisis for 7 days(rounds). Prevention cards will be mined with new combined cards.

Pandemy - 20% of the population is sick and not working (Social support cost is increased by 0.4 for every sick citizen )
Probability - 1-20%, goes up 1% daily

Mass Fires - reduce income by 5%
Probability - 1-20%, goes up 1% daily

Riots - reduce income and popularity by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if police tax is on

Economy Crisis - reduce income by 10%
Probability - 1-20%, goes up (1-(total_tax/100))% daily

Power Crisis - reduce income by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if energy tax is on

Nature Disaster - reduce income and popularity by 5%
Probability - 1-20%, goes up 1% daily or 0.8% if energy tax is on

Probability goes back to 1% for crisis when crisis happens.
Few crisis events can happen at the same time.

This already works in Simulation mode, no effects on cities yet.

New Citizen - Criminal

When crime happens, one of the player citizen cards can be changed to Criminal.
Chance for that is reversed Crime probability, so if a player has a 20% chance for crime they also have an 80% chance to get a Criminal citizen.

Criminal Citizen income -1 popularity -50

This already works. ;)

New cards:

3rd Edition:

Construction Site (20%) required for every combine
Power Line (5%) income 6, workers 4, popularity -2
Office (10%) income 10, workers 20, popularity 5
Parking (5%) income 5, workers 5, popularity 2

Prevention Card:

Power Reload - prevents Power Crisis for 7 days (on transfer out to game account)

Combined:

Power Station (Cards needed: Construction Site, 10x Power Line, Office, Parking, Public Restrooms, 2x Basic Automation)

Produces Power Reload prevention card - when energy crisis happens (20% chance, 30% if energy tax is on)

Summary of stats for used buildings: income: 77, popularity: -18, workers: 67

Stats of combined building: income: 80, popularity: -25, workers: 60

Construction Site is burned when constructing a new building, but player can convert the combined building back to other used cards. As you can see there, technology will be used for combining as well.

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