My first contact with Fallout and its unique personality: a review of Fallout Shelter

My first contact with Fallout and its unique personality: Fallout Shelter


I had already commented a while ago but the truth is that I have not been able to play any installment of Fallout in the years I have been playing video games, it has always been a mixture of not having the money or motivation to buy some of its installments along with the inability to play them on a decent PC, in recent days I have been able to put in my shopping cart the first and second game to start on the right foot but I have not paid too much attention in favor of other shorter games that I can analyze in a few hours, Today I bring another of those games that although they have a simple mechanics is no less valuable and fun to play, Fallout Shelter is one of those proposals that Bethesda put on the mobile market without expecting too many results and turned out to be one of the most complete and fun titles that has the saga, I have been able to download it and now I tell you how were my games managing my shelter in the radioactive son-in-law of a post-apocalyptic America.


With its particular style, a surprisingly complete gameplay despite being a free game, and several references (that I do not understand) to past installments of the franchise, Fallout Shelter proposes the "simple" task of managing one of the shelters of survivors of the son-in-law, we will have to be very attentive to the supplies of water and food as well as being in constant search of new recruits to keep the shelter growing and healthy with all the technologies available from the pseudo company Vault-Tec which is responsible for being the comic relief as well as providing all this light aesthetics of the classic tutorials of the game, it is this company that selects us as the bosses of one of these shelters in which we will have to manage the daily activities of our guests as well as open the door to new ones. It is an exercise that is as fun as it is intuitive since the game proposes to put everything as simple as possible so that from the beginning and we are hooked, each refugee also has its own set of skills that we can improve to maximize the performance of our facilities.


At the beginning we have only the basics so that our shelter does not perish after a few days: A water oxygenator, a power generator for the entire shelter and a cafeteria so that the refugees can disperse and have fun, each of these areas we have to occupy them as efficiently as possible with the workers we have, and once enough raw material we can unlock the true potential of the game being able to build more structures that in turn we will also have to maintain while in our shelter are falling more and more survivors, also all these facilities have their own problems that we will have to address individually and with our presence, so the automation of our shelter is always subject to limitations and while we are not aware of the management of our shelter we can experience accidents in the tasks, go losing our workers either for lack of supplies or problems with other workers that we could not solve in time.

To highlight I think that the integration between free-to-play and monetization that have this type of games is not at all abusive and you can enjoy most of the experience of Fallout Shelter, there are some objects that we can get if we spend paying for them and some of the tasks can be accelerated without having accidents of any kind but overall Bethesda's game makes an almost perfect balance between what a mobile game should offer, variety, depth and a characteristic style that differentiates it from the beginning with other management games, and is that the sense of humor characteristic of the saga is intact and all that aesthetics gives it a clear energy of how it should be a Fallout.



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