Kolobok Adventures - Guide and Strategy

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Welcome! In this guide, I'm going to walk you through some of the basics of the game, Kolobok Adventures, in which you breed said creatures and send them on dangerous missions. There are a number of things the game does not tell you right off the bat.

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First thing's first! You will need a WAX Cloud Wallet to play. If you don't have one, you can create one with 2 clicks here.

Now that you're all set up, you can begin building your clan of koloboks. You'll need at least 2 of them to breed. Lucky for you, there's a link in your "My Koloboks" tab to the Simple Market where you can trade them. Make sure not to buy any with a big black "X" on them as these are dead (more on kolobok corpses later). There was a time when you could find them on the market for .5 WAX and under but it seems people are catching on to this opportunity. At the time of writing, the cheapest ones are going for 1 WAX or $.20 USD. There is currently no way to see the speed or stealth of a given kolobok while it is listed on the market, so you never know what you'll get!

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Now that you have your first 2 koloboks, breed them! Give them some space; this may take a while. The breeding time seems to depend on the speed stat of your kolobok while I think the resting time increases which each kid. The resting time for the second parent always seems to say 14 days but you can ignore this as it is incorrect. You have a 40% success rate for a healthy kolobok to be born. The enhancers add little bonuses so they're not really worth it. Either way, you're going to end up with a lot of stillborn babies (with the big, black "X").

If your pair successfully bred, then you'll have a new baby kolobok to claim. It will need at least 24 hours to mature. After that, it is able to breed and the life cycle starts all over again.

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Once you have "a literal army" of koloboks, you should start sending them on adventures. All adventures take 24 hours minus a factor of your kolobok's speed. I figured out the formula!

A = 24 - (3313/44000)s

"A" is adventure time, "24" represents the maximum possible length of an adventure in hours, and you can plug in your kolobok's speed stat for "s".
I have not figured out the formula for stealth, which will determine the odds that your kolobok will be eaten.

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Always pick the bear adventure. This one has the best return since you roughly only have a 1/3 chance of being eaten and are basically guaranteed a rare prize if you succeed. If you do succeed, there is also a small chance that instead of getting an NFT prize, you get 50 KBUCKS. Do whatever you want with those.

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You are already given 1 adventure slot but you can buy one more for 1 WAX, and then another for 2, and then 4 and so on. I have 3 and I'm fine with that. Any more and I'd probably run out of koloboks faster than they can breed.

You'll want to separate your Koloboks into 2 groups: breeders and adventurers. You may come across some Koloboks with good stats either through breeding or random mutations, written in green text. These are your keepers that you'll be breeding constantly. High speed is good for both breeders and adventurers. The ones with low stealth or speed or both are simply a means to an end; send them on an adventure. It doesn't matter if you lose those, you wouldn't want to breed them anyway because then the babies will inherit the sucky stats.

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And now we finally get to the part concerning all the kolobok corpses piling up. They're basically useless. Some people try to sell them but no one will buy them, would you? Don't.

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Click the garbage can icon in the top left corner of your kolobok's image and click "Burn" to send it to the void. If one of your favorite koloboks perished, you can alternatively save up 1000 KBUCKS from your fruitless adventures to resurrect it.

Now that you know the ins and outs of the game, are you still wondering 'what's the point'? I'll tell you.

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Instead of claiming some cheap KBUCK bounties with your prizes (as is their intended use case), you can stake them to a diferent project entirely called rplanet.io. In doing so, you earn aether, their native token. Many other WAX projects' NFTs can be staked here for passive income but kolobok prizes seem to be the easiest to acquire, it is cheaper to invest in, and they have a much higher payout than other NFTs if you were to stake them. Also, since these prizes have no other real uses, I don't mind losing them in case rplanet pulls an exit scam or some other disaster happens.

Conclusion

Now that you have a passive stream of aether coming in every hour, it is up to you to decide what to do with it. You can sell it on Alcor exchange, though it's not worth too much right now. If you go this route, I would recommend waiting until they make an announcement, which would probably cause lots of hype, and therefore inflate the price.
You could also use the aether to buy rplanet's elements and craft some more NFTs which you could then stake again and possibly use later in the development of rplanet. I don't know if staking rplanet NFTs is as lucrative as with kolobok NFTs. I'm still saving up aether to craft some.
If you go the rplanet route, be sure to do your own research. Only certain combinations of elements will successfully craft a new NFT, and each element costs 10,000 aether. Many people were disillusioned with this "game", calling it a "whale's game" or just a "cash grab" on part of the developers. You can make your own opinion about it. After all, I'm just here to talk about koloboks!
This concludes my comprehensive strategy guide to Kolobok Adventures, dedicated to @bitcoinflood.

DISCLAIMER: This is not financial advice!

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